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Interstellar Rift Download For PS

Updated: Mar 12, 2020





















































About This Game Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you wont have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy. Prepare to make these custom build space ships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts. The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby. After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from. 6d5b4406ea Title: Interstellar RiftGenre: Action, Indie, Simulation, Early AccessDeveloper:Split PolygonPublisher:Split PolygonRelease Date: 23 Jun, 2015 Interstellar Rift Download For PS interstellar rift 3d printer. interstellar rift rift generator. interstellar rift torrent download. interstellar rift blueprints. interstellar rift igggames. interstellar rift black pit. interstellar rift uranium. interstellar rift creative mode. interstellar rift cargo container. interstellar rift hull temp. interstellar rift power transfer box. interstellar rift brass. interstellar rift batteries. interstellar rift linux server. interstellar rift getting started. interstellar rift map. interstellar rift lag. interstellar rift ship upgrades. interstellar rift vault. interstellar rift ore. interstellar rift local artifact. interstellar rift update. interstellar rift fuse box. interstellar rift finding silicon. interstellar rift data core. interstellar rift missiles. interstellar rift silicon ore. interstellar rift forums. interstellar rift turrets. interstellar rift battle. interstellar rift automation. interstellar oculus rift. interstellar rift how to fire weapons. interstellar rift heatsink id. interstellar rift nuclear reactor. interstellar rift heat sink. interstellar rift faction data cartridge. interstellar rift missions. interstellar rift commands. interstellar rift roadmap. interstellar rift tutorial. interstellar rift game engine. interstellar rift anomaly. interstellar rift ion ammo. interstellar rift how to use 3d printer. interstellar rift server.json. interstellar rift portable battery. interstellar rift refinery upgrade Great graphics, great basic systems, designing and operating your ship is fun, but it's obvious that the devs have no idea what to do from here, and haven't had any ideas for over 2 years. No noteworthy features have been added. No worthwhile gameplay additions. No real advancement. Its too bad as the basics were done so well, but it feels like an engine with no game attatched. The devs were so convinced that players would fill in the gaps in content, that they never bothered adding any. Normally I hope these things will be worked oun during EA, but after 3 years, I don't have much hope.. The game is Interstellar Rift, and the game is quite literally as cool as its name. In its present state there is little more to do than design and pilot your ships (or stations) and do resource harvesting, but even that is really impressive when you factor in how immersive this game is. Absolutely everything, even the menu access, is done through consoles both on your person and at the various equipment. Want to adjust the engines? Forget quick keys, sit in the pilot seat and look at the console to your left. Want to convert raw materials? Load them into the refinery and use the console to produce your resources.If I had to pick a gripe with this game it would be the (current) lack of a tutorial. That said, there is a lot of content yet to be added to the game so adding a tutorial at this phase wouldn’t really be practical. After all, you can’t make a tutorial on combat when there currently is none. It only took me about 15 minutes to figure things out on my own, so for the moment I’m not actually considering the lack of a tutorial a “bad thing”. Just make sure when you beam to your newly crafted ship you bring along some oxygen for air and hydrogen for fuel (both refined from water) or you're totally screwed. Also, check out the information kiosk because it'll help you too.I’ve heard that multiplayer can be buggy, but I have yet to do any multiplayer so I can’t say for sure. I know there have been a lot of patches, and will continue to be a lot of patches, so patience is a virtue in this case.All in all I’m extremely impressed with the state of Interstellar Rift. Taking into account all of the things promised for the future (NPC’s, Combat, Exploration, Vast Universe, Economy, etc.) recommending this game is a no-brainer. And hey, if you’re a little nervous about getting involved with a game that’s early access, there’s always the ability to place it on your “Wish List” so you can keep an eye on it.. IR has been a solid choice on steam if your into building ships or space mining.its still in beta and has alot of nice features. its buggy but again beta...lots of buildable items and skill aliens to kill.pvp just isnt right yet as the game isnt heavily populated with users.great for guilds and pirates.only bad thing is its very time consuming to accomplish things.missions are few and repeat.the realism hits you when you lose your first ship in an online server.. This game ambitiously combines aspects from many of my favorite space games including: Space Engineers, Faster Than Light, Rodina, and Star Conflict. But don't compare Interstellar Rift to these large titles just yet, because this game still has a long way to go. I am still, however, optimistic of what this game might become.as it has alot of potential to challenge it's predisesors. This will only be possible through constant development, updates, comunity support, and input. Here is a list of pros and cons on the initial launch date: 06/23/2015^^^^^ Please read above first! ^^^^^Pros:-Beautyful Ship interior-High level of detail inside-Command consoles and Gui's make it feel like you are accually in the future-Ship editor is laid out well-Ship design is alot easier than Space Engineers-Gameplay provides alot of future potential-Game contains alot of potential to be the next big space game!Cons:-Ship editor is confusing and makes it hard to place some objects / systems-Exterior ship hull severely needs work as it feels like a voxel game instead of the ideal realism-Confusing systems onbord the ships-Ship control needs refinement-Tutorials needed!This game truely 'shoots for the stars' and could very well be the next big space game ONLY if it is maintained, updated, and improved on a constant basis ("every two weeks" ~keep to your word) with help from the dev. team and the playing comunity. This game is definitely worth checking out and supporting if you have ever wanted a truly wonderful space game experience.I can't wait!Thanks, ~Captain 06/23/2015. This game is currently in pretty early development and a lot of features aren't implemented yet.That being said, what is there is really solid. Ship and station interiors look fantastic. The ship editor is logial and easy to use.The computer interfaces are fantastic. I have very high hopes for this game.. Truly an amazing game with a very real feel of sandbox play. Despite what faction you choose to start out with, maintaining or changing your affiliations via reputation or otherwise is all in how you decide to play a role. I'm not a huge fan of the ship design limitations, especially that adding a small room to the inside of your ship creates a HUGE set of obnoxious and (frankly) off-scale exterior blocks that can seriously ruin your ideal image/design of your creation.The universe is simply huge and I'd gather it's every bit as big as Elite Dangerous', No Man's Sky's, or Star Citizen's universe. When the ship tells you that it will take 3000+ days to get to a location without accelerating, it means it and it's very obvious from the first time you set to leave a planet's nearby exo-sphere at anything less that Warp 3. I love this game, it's got all the right elements there for PvP and PvE and the amount of grind is also, notably, balanced as well. Combat could use some more polishing, joystick HOTAS integration is still needed, and the ship editor needs some tweaking, but overall the game is pretty awesome and if the playerbase would simply give it a chance, I think we really see a hard hitting competitor in the mix here.9/10 Recoms. Early Access Review: 22.3 hrs on record (more hours if I count playing the demo/alpha from the Split Polygon's site).This is one of THE most enjoyable games I have. Here's what you can do RIGHT NOW:1. You can design and NAME your OWN ship. You lay out your ships in cubed blocks. You can have multiple levels and multiple rooms on each level.You have to add a power source. I like to use a combination of hydrogen generators and solar panels. You have to add power storage. I like to use a combination of hydrogen tanks and back-up batteries.You add doors, lights, a helm/bridge. gun turrets (limited and not working yet, but on the roadmap). You add stairs and elevators, windows and walkways.You have to add a teleporter. You have to add life-support (an oxygen processor, and then ventilation in all rooms).You add furniture, storage cabinets, computer terminals and quite a lot more.2. Then you build your ship. To build your ship, you need multiple resources. To be those resources, you have to use an "extractor" to capture asteroids and mine them for iron, copper, water (which can be refined into hydrogen and oxygen), and silicon (though I understand that more elements may be on the way).You then refine the raw resources, add the resources to your "vault" and build a ship. To get silicon, you currently have to build a small ship with its own extractor and go to ANOTHER distant asteroid field, mine it, and return to the station.3. You then equip your ship. You mine water for oxygen and teleport it to the cargo pads on your ship (where you can grab it, slide it into the oxygen processor on your ship, and load it into the system). You mine water for hydrogen and teleport it right into the hydrogen fuel tanks on your ship.4. You can then teleport to your ship. You can walk around. All the doors work. The extractors, refineries, cargo teleporters, cargo pads ... those ALL work. More things I'M SURE will come later. Just walking around, in first person view, in a ship I created, is a real joy.5. You can FLY your ship. The bigger the ship, the more engines you need. My ships don't turn very well. Not sure why. But it's a joy to set course and fly.Just messing around with the editor is hours of fun, but having adventures in space, playing as captain of my own ship, BEING my own Han Solo or Malcolm Reynolds in a ship I designed and named ... awesome.I can't WAIT to see what this game will become. What it lacks in "flash", it MORE than makes up for in gameplay.

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